鴻蒙自定義組件之鴻蒙畫板的概述-創(chuàng)新互聯(lián)

這篇文章運(yùn)用簡單易懂的例子給大家介紹鴻蒙自定義組件之鴻蒙畫板的概述,內(nèi)容非常詳細(xì),感興趣的小伙伴們可以參考借鑒,希望對大家能有所幫助。

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初識鴻蒙OS 2.0

華為的鴻蒙OS 2.0是目前唯一個(gè)有希望和安卓、IOS對抗的全新生態(tài)系統(tǒng)。9月10日,在東莞正式發(fā)布。華為喊出了“HarmonyOS 2.0 連接無限可能”的口號,將是未來十年很有競爭力的優(yōu)秀操作系統(tǒng)。

自定義Component

這里我編寫一個(gè)簡易的畫板。

1.新建一個(gè)類DrawComponment 繼承自Componment;
2.實(shí)現(xiàn)Component.TouchEventListener,用于對touch事件生成相應(yīng)的path;
3.實(shí)現(xiàn)Component.DrawTask,用于把path畫到屏幕上;

代碼

DrawComponment

package com.quqx.draw;

import ohos.agp.components.Component;
import ohos.agp.render.Canvas;
import ohos.agp.render.Paint;
import ohos.agp.render.Path;
import ohos.agp.utils.Color;
import ohos.agp.utils.Point;
import ohos.app.Context;
import ohos.hiviewdfx.HiLog;
import ohos.hiviewdfx.HiLogLabel;
import ohos.media.image.PixelMap;
import ohos.multimodalinput.event.MmiPoint;
import ohos.multimodalinput.event.TouchEvent;

public class DrawComponment extends Component implements Component.DrawTask, Component.TouchEventListener {
  private static final String TAG = "DrawComponment";
  PixelMap mPixelMap;
  Canvas mCanvas;
  Path mPath = new Path();
  Paint mPaint;
  Point mPrePoint = new Point();
  Point mPreCtrlPoint = new Point();

  public DrawComponment(Context context) {
    super(context);
    //初始化paint
    mPaint = new Paint();
    mPaint.setColor(Color.WHITE);
    mPaint.setStrokeWidth(5f);
    mPaint.setStyle(Paint.Style.STROKE_STYLE);
    //添加繪制任務(wù)
    addDrawTask(this::onDraw);
    //設(shè)置TouchEvent監(jiān)聽
    setTouchEventListener(this::onTouchEvent);
  }

  @Override
  public void onDraw(Component component, Canvas canvas) {
    canvas.drawPath(mPath, mPaint);
  }


  @Override
  public boolean onTouchEvent(Component component, TouchEvent touchEvent) {
    switch (touchEvent.getAction()) {
      case TouchEvent.PRIMARY_POINT_DOWN: {
        //鴻蒙Log工具
        HiLog.debug(new HiLogLabel(0, 0, TAG), "TouchEvent.PRIMARY_POINT_DOWN");
        //獲取點(diǎn)信息
        MmiPoint point = touchEvent.getPointerPosition(touchEvent.getIndex());
        mPath.reset();
        mPath.moveTo(point.getX(), point.getY());
        mPrePoint.position[0] = point.getX();
        mPrePoint.position[1] = point.getY();
        mPreCtrlPoint.position[0] = point.getX();
        mPreCtrlPoint.position[1] = point.getY();
        //PRIMARY_POINT_DOWN 一定要返回true
        return true;
      }
      case TouchEvent.PRIMARY_POINT_UP:

        break;
      case TouchEvent.POINT_MOVE: {
        HiLog.debug(new HiLogLabel(0, 0, TAG), "TouchEvent.POINT_MOVE");
        MmiPoint point = touchEvent.getPointerPosition(touchEvent.getIndex());
        Point currCtrlPoint = new Point((point.getX() + mPrePoint.position[0]) / 2,
            (point.getY() + mPrePoint.position[1]) / 2);
        //繪制三階貝塞爾曲線
        mPath.cubicTo(mPrePoint, mPreCtrlPoint, currCtrlPoint);
        mPreCtrlPoint.position[0] = currCtrlPoint.position[0];
        mPreCtrlPoint.position[1] = currCtrlPoint.position[1];
        mPrePoint.position[0] = point.getX();
        mPrePoint.position[1] = point.getY();
        //更新顯示
        invalidate();
        break;
      }

    }
    return false;
  }
}

當(dāng)前名稱:鴻蒙自定義組件之鴻蒙畫板的概述-創(chuàng)新互聯(lián)
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