package baidu;
創(chuàng)新互聯(lián)專業(yè)為企業(yè)提供興安盟烏蘭浩特網(wǎng)站建設、興安盟烏蘭浩特做網(wǎng)站、興安盟烏蘭浩特網(wǎng)站設計、興安盟烏蘭浩特網(wǎng)站制作等企業(yè)網(wǎng)站建設、網(wǎng)頁設計與制作、興安盟烏蘭浩特企業(yè)網(wǎng)站模板建站服務,十載興安盟烏蘭浩特做網(wǎng)站經(jīng)驗,不只是建網(wǎng)站,更提供有價值的思路和整體網(wǎng)絡服務。
public class Person {
//生命值
private int lifeValue;
//攻擊力
private int attackPower;
//消耗資源數(shù)
private int needResource;
public int attack(String select){
return this.lifeValue;
}
public int getLifeValue() {
return lifeValue;
}
public void setLifeValue(int lifeValue) {
this.lifeValue = lifeValue;
}
public int getAttackPower() {
return attackPower;
}
public void setAttackPower(int attackPower) {
this.attackPower = attackPower;
}
public int getNeedResource() {
return needResource;
}
public void setNeedResource(int needResource) {
this.needResource = needResource;
}
}
package baidu;
public class Nurse extends Person {
public void cure(){
System.out.println("begin cure!");
}
}
package baidu;
public class Sapper extends Person {
private int collectRes = 0;
//創(chuàng)造建筑createConstruction(),采集資源collectResource()
public void createConstruction(){
System.out.println("begin to createConstruction...");
}
public int collectResource(){
return collectRes;
}
}
package baidu;
public class Player {
//玩家名稱。玩家資源值,玩家所擁有的人口對象,玩家所擁有的建筑對象。
private String player_name;
private int player_res;
private Person player_per;
private Construction player_con;
public String getPlayer_name() {
return player_name;
}
public void setPlayer_name(String player_name) {
this.player_name = player_name;
}
public int getPlayer_res() {
return player_res;
}
public void setPlayer_res(int player_res) {
this.player_res = player_res;
}
public Person getPlayer_per() {
return player_per;
}
public void setPlayer_per(Person player_per) {
this.player_per = player_per;
}
public Construction getPlayer_con() {
return player_con;
}
public void setPlayer_con(Construction player_con) {
this.player_con = player_con;
}
}
package baidu;
public class Person {
//生命值
private int lifeValue;
//攻擊力
private int attackPower;
//消耗資源數(shù)
private int needResource;
public int attack(String select){
return this.lifeValue;
}
public int getLifeValue() {
return lifeValue;
}
public void setLifeValue(int lifeValue) {
this.lifeValue = lifeValue;
}
public int getAttackPower() {
return attackPower;
}
public void setAttackPower(int attackPower) {
this.attackPower = attackPower;
}
public int getNeedResource() {
return needResource;
}
public void setNeedResource(int needResource) {
this.needResource = needResource;
}
}
package baidu;
import java.util.Scanner;
public class PlayTest {
public static void main(String[] args) {
Player p1 = new Player();
Player p2 = new Player();
//設置第一個玩家的游戲信息
p1.setPlayer_name("player1");
//攻擊力
p1.getPlayer_per().attack("a1");
p1.getPlayer_per().setLifeValue(30);
p1.getPlayer_per().setNeedResource(0);
p1.getPlayer_con().setNeedResource(0);
p1.setPlayer_res(0);
//設置第二個玩家的游戲信息
p2.setPlayer_name("player2");
//攻擊力
p2.getPlayer_per().attack("a2");
p2.getPlayer_per().setLifeValue(30);
p2.getPlayer_per().setNeedResource(0);
p2.getPlayer_con().setNeedResource(0);
p2.setPlayer_res(0);
//開始準備資源
p1.getPlayer_per();
p1.getPlayer_con();
p2.getPlayer_per();
p2.getPlayer_con();
//游戲規(guī)則
String key1 = "a1";
String key2 = "Sc1";
String key3 = "Sr1";
String key4 = "Nc1";
Scanner sc = new Scanner(System.in);
String input = sc.nextLine();
if(key1.equals(input)){
p1.getPlayer_per().setLifeValue(p1.getPlayer_per().getLifeValue()+1);
p1.getPlayer_per().setNeedResource(p1.getPlayer_per().getNeedResource()+1);
p2.getPlayer_per().setLifeValue(p2.getPlayer_per().getLifeValue()-1);
}else if(key2.equals(input)){
p1.getPlayer_con().setCurrentSum(+1);
p1.setPlayer_con(p1.getPlayer_con());
}else if(key3.equals(input)){
p1.setPlayer_res(p1.getPlayer_res()+1);
}else if(key4.equals(input)){
p1.getPlayer_per().setLifeValue(+1);
p1.setPlayer_per(p1.getPlayer_per());
}
System.out.println("當前玩家1的進攻以及資源");
System.out.println("當前玩家2的進攻以及資源");
}
}
可以的,我就做過一個即時戰(zhàn)略游戲。Java最大的問題是性能比較差。如果你不做非常復雜的游戲就可以光用Java。
做復雜的2D游戲或者3D游戲可以用JOGL(Java的OpenGL),性能還是比C要差一些,但一般的游戲足夠了。
讓用戶安裝JVM并不是大問題。不說現(xiàn)在大部分電腦都已經(jīng)安裝了JRE,你也可以捆綁一個不用安裝的JVM和你的游戲一起。比如JRE6一共有86 MB。作為比較Adobe Reader(看pdf文件用的)有41.1 MB,一般不會有人嫌這個東西太大而不下載的。
package?test;
import?java.util.*;
import?java.awt.*;
import?java.awt.event.*;
import?java.applet.*;
public?class?Test5?extends?Applet?{
private?final?Panel?pan?=?new?Panel();
private?final?Label?time?=?new?Label();
private?final?Button?btnGo?=?new?Button("開始");
private?final?Button?btnPouse?=?new?Button("暫停");
private?final?Button?btnReset?=?new?Button("復位");
private?final?StopwatchThread?swThread?=?new?StopwatchThread();
private?class?btnGoListener?implements?ActionListener?{
public?void?actionPerformed(ActionEvent?e)?{
???
swThread.go();
btnGo.setEnabled(false);
}
}
private?class?btnPouseListener?implements?ActionListener?{
public?void?actionPerformed(ActionEvent?e)?{
???if(btnGo.isEnabled()){
???return?;
???}
?if?(btnPouse.getLabel().equals("繼續(xù)"))?{
swThread.go();
btnPouse.setLabel("暫停");
}?else?if?(btnPouse.getLabel().equals("暫停"))?{
swThread.noGo();
btnPouse.setLabel("繼續(xù)");
}
}
}
private?class?btnResetListener?implements?ActionListener?{
public?void?actionPerformed(ActionEvent?e)?{
swThread.reset();
btnGo.setEnabled(true);
btnGo.setLabel("開始");
btnPouse.setLabel("暫停");
}
}
private?class?StopwatchThread?extends?Thread?{
private?boolean?going?=?false;
private?long?prevElapsed?=?0;
private?Date?startDate?=?new?Date();
private?long?elapsedTime()?{
return?prevElapsed?+
(going???new?Date().getTime()?-?startDate.getTime()?:?0);
}
private?String?msToString(long?time)?{
???System.out.println(time+"??"+((0*60+2)*1000+999));
if(((99*60+59)*1000+983)=time((99*60+59)*1000+999)=time){//((0*60+2)*1000+983)=time((0*60+2)*1000+999)=time
if?(time?%?1000??990)
time?+=?2;
swThread.noGo();
}
String?ms,?sec,?min;
if?(time?%?10?=?5)
time?+=?5;
ms?=?Long.toString(time?%?1000);
while?(ms.length()??3)
ms?=?"0"?+?ms;
ms?=?ms.substring(0,?ms.length()?-?1);
time?/=?1000;
sec?=?Long.toString(time?%?60);
if?(sec.length()?==?1)?sec?=?"0"?+?sec;
time?/=?60;
min?=?Long.toString(time);
return?min?+?":"?+?sec?+?"."?+?ms;
}
public?void?go()?{
startDate?=?new?Date();
going?=?true;
}
public?void?noGo()?{
prevElapsed?=?elapsedTime();
going?=?false;
}
public?void?reset()?{
going?=?false;
prevElapsed?=?0;
}
public?void?run()?{
while?(true)?{
time.setText(msToString(elapsedTime()));
yield();
}
}
}
public?void?init()?{
setLayout(new?GridLayout(2,2));
setBackground(Color.lightGray);
setForeground(Color.black);
pan.setLayout(new?GridLayout(3,2));
pan.add(new?Label("計時:"));
time.setForeground(Color.blue);
pan.add(time);
pan.add(btnGo);
pan.add(btnPouse);
pan.add(btnReset);
pan.add(new?Label());
add(pan);
btnGo.addActionListener(new?btnGoListener());
btnReset.addActionListener(new?btnResetListener());
btnPouse.addActionListener(new?btnPouseListener());
swThread.setDaemon(true);
swThread.start();
}
public?static?void?main(String[]?args)?{
Test5?applet?=?new?Test5();
Frame?aFrame?=?new?Frame("計時器");
aFrame.addWindowListener(new?WindowAdapter()?{
public?void?windowClosing(WindowEvent?e)?{
System.exit(0);
}
});
aFrame.add(applet,?BorderLayout.CENTER);
aFrame.setSize(400,?200);
applet.init();
applet.start();
aFrame.setVisible(true);
}
}
可以改變有注釋的那個if語句里面的值來判斷什么時候停止
當前文章:java即時戰(zhàn)略代碼 即時戰(zhàn)略的英文
文章起源:http://muchs.cn/article16/doeghgg.html
成都網(wǎng)站建設公司_創(chuàng)新互聯(lián),為您提供域名注冊、App開發(fā)、用戶體驗、靜態(tài)網(wǎng)站、品牌網(wǎng)站制作、關(guān)鍵詞優(yōu)化
聲明:本網(wǎng)站發(fā)布的內(nèi)容(圖片、視頻和文字)以用戶投稿、用戶轉(zhuǎn)載內(nèi)容為主,如果涉及侵權(quán)請盡快告知,我們將會在第一時間刪除。文章觀點不代表本網(wǎng)站立場,如需處理請聯(lián)系客服。電話:028-86922220;郵箱:631063699@qq.com。內(nèi)容未經(jīng)允許不得轉(zhuǎn)載,或轉(zhuǎn)載時需注明來源: 創(chuàng)新互聯(lián)