vb.net好玩的源碼 vb net

vb.net編寫的貪吃蛇游戲,帶代碼的

需用VB實現(xiàn),代碼如下

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'定義蛇的運動速度枚舉值

Private Enum tpsSpeed

QUICKLY = 0

SLOWLY = 1

End Enum

'定義蛇的運動方向枚舉值

Private Enum tpsDirection

D_UP = 38

D_DOWN = 40

D_LEFT = 37

D_RIGHT = 39

End Enum

'定義運動區(qū)域4個禁區(qū)的枚舉值

Private Enum tpsForbiddenZone

FZ_TOP = 30

FZ_BOTTOM = 5330

FZ_LEFT = 30

FZ_RIGHT = 5730

End Enum

'定義蛇頭及身體初始化數(shù)枚舉值

Private Enum tpsSnake

SNAKEONE = 1

SNAKETWO = 2

SNAKETHREE = 3

SNAKEFOUR = 4

End Enum

'定義蛇寬度的常量

Private Const SNAKEWIDTH As Integer = 100

'該過程用于顯示游戲信息

Private Sub Form_Load()

Me.Show

Me.lblTitle = "BS貪食蛇 — (版本 " App.Major "." App.Minor "." App.Revision ")"

Me.Caption = Me.lblTitle.Caption

frmSplash.Show 1

End Sub

'該過程用于使窗體恢復原始大小

Private Sub Form_Resize()

If Me.WindowState 1 Then

Me.Caption = ""

Me.Height = 6405 '窗體高度為 6405 緹

Me.Width = 8535 '窗體寬度為 8535 緹

Me.Left = (Screen.Width - Width) \ 2

Me.Top = (Screen.Height - Height) \ 2

End If

End Sub

'該過程用于重新開始開始游戲

Private Sub cmdGameStart_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

msg = MsgBox("您確認要重新開始游戲嗎?", 4 + 32, "BS貪食蛇")

If msg = 6 Then Call m_subGameInitialize

End Sub

'該過程用于暫停/運行游戲

Private Sub chkPause_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

If Me.chkPause.Caption = "暫停游戲(P)" Then

Me.tmrSnakeMove.Enabled = False

Me.tmrGameTime.Enabled = False

Me.picMoveArea.Enabled = False

Me.lblPauseLab.Visible = True

Me.chkPause.Caption = "繼續(xù)游戲(R)"

Else

Me.tmrSnakeMove.Enabled = True

Me.tmrGameTime.Enabled = True

Me.picMoveArea.Enabled = True

Me.lblPauseLab.Visible = False

Me.chkPause.Caption = "暫停游戲(P)"

End If

End Sub

'該過程用于顯示游戲規(guī)則

Private Sub cmdGameRules_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

MsgBox " BS貪食蛇:一個規(guī)則最簡單的趣味游戲,您將用鍵盤" Chr(13) _

"上的4個方向鍵來控制蛇的運動方向。在運動過程中蛇" Chr(13) _

"不能后退,蛇的頭部也不能接觸到運動區(qū)域的邊線以外" Chr(13) _

"和蛇自己的身體,否則就游戲失敗。在吃掉隨機出現(xiàn)的" Chr(13) _

"果子后,蛇的身體會變長,越長難度越大。祝您好運??!", 0 + 64, "游戲規(guī)則"

End Sub

'該過程用于顯示游戲開發(fā)信息

Private Sub cmdAbout_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

MsgBox "BS貪食蛇" "(V-" App.Major "." App.Minor "版本)" Chr(13) Chr(13) _

"" Chr(13) Chr(13) _

"由PigheadPrince設計制作" Chr(13) _

"CopyRight(C)2002,BestSoft.TCG", 0, "關于本游戲"

End Sub

'該過程用于退出游戲

Private Sub cmdExit_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

msg = MsgBox("您要退出本游戲嗎?", 4 + 32, "BS貪食蛇")

Select Case msg

Case 6

End

Case 7

Me.chkWindowButton(2).Value = 0

Exit Sub

End Select

End Sub

'該過程用于拖動窗體_(點擊圖標)

Private Sub imgWindowTop_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

ReleaseCapture

SendMessage Me.hwnd, WM_SYSCOMMAND, SC_MOVE, 0

End Sub

'該共用過程用于處理窗體控制按鈕組的相關操作_(鎖定、最小化、退出)

Private Sub chkWindowButton_MouseUp(Index As Integer, Button As Integer, Shift As Integer, X As Single, Y As Single)

If Button 1 Then Exit Sub

Select Case Index

Case 0 '鎖定窗體

If Me.chkWindowButton(0).Value = 1 Then

Me.imgWindowTop.BorderStyle = 0

Me.imgWindowTop.Enabled = False

Else

Me.imgWindowTop.BorderStyle = 1

Me.imgWindowTop.Enabled = True

End If

Case 1 '最小化

Me.WindowState = 1

Me.chkWindowButton(1).Value = 0

Me.Caption = "BS貪食蛇 — (V-" App.Major "." App.Minor "版本)"

Case 2 '退出

Beep

msg = MsgBox("您要退出本游戲嗎?", 4 + 32, "BS貪食蛇")

Select Case msg

Case 6

End

Case 7

Me.chkWindowButton(2).Value = 0

Exit Sub

End Select

End Select

End Sub

'該過程用于設置蛇運動速度的快慢

Private Sub hsbGameSpeed_Change()

Me.tmrSnakeMove.Interval = Me.hsbGameSpeed.Value

End Sub

'該過程用于通過鍵盤的方向鍵改變蛇的運動方向

Private Sub picMoveArea_KeyDown(KeyCode As Integer, Shift As Integer)

Select Case g_intDirection

Case D_UP

If KeyCode = D_DOWN Then Exit Sub

Case D_DOWN

If KeyCode = D_UP Then Exit Sub

Case D_LEFT

If KeyCode = D_RIGHT Then Exit Sub

Case D_RIGHT

If KeyCode = D_LEFT Then Exit Sub

End Select

g_intDirection = KeyCode

End Sub

'該計時循環(huán)過程用于計算游戲耗費的秒數(shù)并顯示

Private Sub tmrGameTime_Timer()

g_lngGameTime = g_lngGameTime + 1

Me.lblGameTime.Caption = g_lngGameTime "秒"

End Sub

'該計時循環(huán)過程用于控制蛇的行動軌跡

Private Sub tmrSnakeMove_Timer()

Dim lngSnakeX As Long, lngSnakeY As Long, lngSnakeColor As Long

Dim lngPointX As Long, lngPointY As Long, lngPointColor As Long

Randomize

Me.picMoveArea.SetFocus

Me.picMoveArea.Cls

'確認蛇頭的運動方向并獲取新的位置

Select Case g_intDirection

Case D_UP '向上運動

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_CurY - SNAKEWIDTH

Case D_DOWN '向下運動

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_CurY + SNAKEWIDTH

Case D_LEFT '向左運動

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_CurX - SNAKEWIDTH

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

Case D_RIGHT '向右運動

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_CurX + SNAKEWIDTH

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

End Select

'根據(jù)新的位置繪制蛇頭

lngSnakeX = g_udtSnake(SNAKEONE).Snake_CurX

lngSnakeY = g_udtSnake(SNAKEONE).Snake_CurY

lngSnakeColor = g_udtSnake(SNAKEONE).Snake_Color

Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor

'移動蛇身體其他部分的位置

For i = 2 To g_intSnakeLength

g_udtSnake(i).Snake_CurX = g_udtSnake(i - 1).Snake_OldX

g_udtSnake(i).Snake_CurY = g_udtSnake(i - 1).Snake_OldY

lngSnakeX = g_udtSnake(i).Snake_CurX

lngSnakeY = g_udtSnake(i).Snake_CurY

lngSnakeColor = g_udtSnake(i).Snake_Color

Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor

Next i

'更新蛇舊的坐標位置

For j = 1 To g_intSnakeLength

g_udtSnake(j).Snake_OldX = g_udtSnake(j).Snake_CurX

g_udtSnake(j).Snake_OldY = g_udtSnake(j).Snake_CurY

Next j

'判斷蛇在移動中是否到了禁區(qū)而導致游戲失敗

If m_funMoveForbiddenZone(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then

Beep

MsgBox "您的蛇移動到了禁區(qū),游戲失敗!", 0 + 16, "BS貪食蛇"

Me.tmrSnakeMove.Enabled = False

Me.tmrGameTime.Enabled = False

Me.picMoveArea.Visible = False

Exit Sub

End If

'判斷蛇在移動中是否碰到了自己的身體而導致游戲失敗

If m_funTouchSnakeBody(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then

Beep

MsgBox "您的蛇在移動中碰到了自己的身體,游戲失敗!", 0 + 16, "BS貪食蛇"

Me.tmrSnakeMove.Enabled = False

Me.tmrGameTime.Enabled = False

Me.picMoveArea.Visible = False

Exit Sub

End If

'判斷蛇是否吃到了果子

If m_funEatPoint(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then

'累加玩家的得分并刷新得分顯示

g_intPlayerScore = g_intPlayerScore + 1

Me.lblYourScore.Caption = g_intPlayerScore "分"

Call m_subAddSnake '加長蛇的身體

Call m_subGetPoint '獲取下一個果子的位置和顏色

Else

'繪制果子

lngPointX = g_udtPoint.Point_X

lngPointY = g_udtPoint.Point_Y

lngPointColor = g_udtPoint.Point_Color

Me.picMoveArea.PSet (lngPointX, lngPointY), lngPointColor

End If

End Sub

'該私有子過程用于初始化游戲

Private Sub m_subGameInitialize()

Erase g_udtSnake '清空蛇的結構數(shù)組

g_intPlayerScore = 0 '清空玩家的得分

g_lngGameTime = 0 '清空游戲耗費的秒數(shù)

g_intDirection = D_DOWN '設定蛇的初始運動方向為下

g_intSnakeLength = 4 '設定蛇的初始長度

ReDim g_udtSnake(1 To g_intSnakeLength) '重新定義蛇的長度

'定義蛇頭部的數(shù)據(jù)

With g_udtSnake(SNAKEONE)

.Snake_OldX = 530

.Snake_OldY = 530

.Snake_Color = vbBlack

End With

'定義蛇身第2節(jié)的數(shù)據(jù)

With g_udtSnake(SNAKETWO)

.Snake_OldX = 530

.Snake_OldY = 430

.Snake_Color = vbGreen

End With

'定義蛇身第3節(jié)的數(shù)據(jù)

With g_udtSnake(SNAKETHREE)

.Snake_OldX = 530

.Snake_OldY = 330

.Snake_Color = vbYellow

End With

'定義蛇身第4節(jié)的數(shù)據(jù)

With g_udtSnake(SNAKEFOUR)

.Snake_OldX = 530

.Snake_OldY = 230

.Snake_Color = vbRed

End With

Me.picMoveArea.Visible = True

Me.lblYourScore.Caption = g_intPlayerScore "分"

Me.lblGameTime.Caption = g_lngGameTime "秒"

Me.tmrSnakeMove.Interval = Me.hsbGameSpeed.Value

Me.tmrSnakeMove.Enabled = True

Me.tmrGameTime.Enabled = True

Call m_subGetPoint '獲取第一個果子的位置和顏色

End Sub

求vb.net的源代碼,最好說明其解決問題,越多越好,滿意加50分。

下面這段代碼,是我用來計算每個月存500元進銀行,連續(xù)30年,最后連本帶利能有多少錢。這里面涉及復利計算。界面中右邊的文本框用來輸出每一次計算的結果。

Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click

? Dim nianxian As Integer '年限變量

? Dim dingcun As Integer '定存變量

? Dim fuli_big As Long '大復利

? Dim fuli_small As Long '小復利

? Dim i As Integer '循環(huán)變量

? Dim DATAstring As String '數(shù)據(jù)字符串

? nianxian = Val(年限_TextBox.Text)

? dingcun = Val(定存_TextBox.Text)

? DATAstring = ""

? For i = 1 To nianxian

? ? ? fuli_small = dingcun * (1 + 0.1875)

? ? ? dingcun = fuli_small

? ? ? fuli_big = fuli_big + fuli_small

? ? ? DATAstring = DATAstring + "[" + Trim(Str(i)) + "]" + Str(fuli_big) + Chr(13) + Chr(10)

? ? ? 'DATAstring = DATAstring + "[" + Trim(Str(i)) + "]" + Str(fuli_small) + Chr(13) + Chr(10)

? Next

? 'fuli_big = fuli_small

? TextBox1.Text = DATAstring

? 結果_TextBox.Text = Str(fuli_big) + "元"

End Sub

VB.Net猜字小游戲源代碼。

這并不難,但程序肯定很長,其實,只要你已經(jīng)學會了VB,這個問題并不難,但只是懶惰。,你應該自己編的,遇到問題,我們要問,請不要問。

錘子,圖片顯示和隱藏的Visible屬性設置為指示的出現(xiàn)和消失的倉鼠,您可以使用自定義鼠標。

求雙人對戰(zhàn)俄羅斯方塊源代碼(VB.NET)謝謝了,大神幫忙啊

樓主你好,由于輸入內容有限,只能輸入這么多 public void do_chang(int x, int y){ //移動 int i; for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=false; ity+=y;itx+=x; //參照點位置移動 for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=true; if(y==1)++nextnum; //下落次數(shù) } public bool will_chang(int x, int y){ //測試能否移動 int i,tempitx,tempity; bool falg=false; tempitx=itx; tempity=ity; tempitx+=x; tempity+=y; for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=false; for(i=0;i4;i++){ if (tempitx+it[i,0]1 || tempitx+it[i,0]=11) falg=true; //X越界 if (tempity+it[i,1]1 || tempity+it[i,1]=21) falg=true; //Y越界 if (map[it[i,1]+tempity,it[i,0]+tempitx]) falg=true; //有阻礙物 } for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=true; if(falg)return false; return true; } public void do_up(){ //變形 int i; string temp; for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=false; if(++trndY=4)trndY=0; temp = source[trndX,trndY]; for(i=0;i4;i++){ it[i,0]=temp[i*2]-'0'; it[i,1]=temp[(i+1)*2-1]-'0'; map[it[i,1]+ity,it[i,0]+itx]=true; } } public bool will_up(){ //測試能否變形 int i,temprndY; bool falg=false; int[,] tempit = new int[4,2]; string temp; temprndY=rndY; if(++temprndY=4)temprndY=0; temp=source[rndX,temprndY];//獲取下一個方塊資源 for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=false;//先使當前方塊消失 //虛變形 for(i=0;i4;i++){ tempit[i,0]=temp[i*2]-'0'; tempit[i,1]=temp[(i+1)*2-1]-'0'; if (itx+tempit[i,0]=0 || itx+tempit[i,0]=11) falg=true; //X越界 if (ity+tempit[i,1]=0 || ity+tempit[i,1]=21) falg=true; //Y越界 if (map[tempit[i,1]+ity,tempit[i,0]+itx]) falg=true; //有阻礙物 } for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=true;//還原消失方塊 if(falg)return false; return true; } public void do_ini(){ //每個方塊的初使化 string temp; itx=3;ity=0; //參考坐標值 nextnum=0; //下落次數(shù)初使化 trndX=rndX; trndY=rndY; rndX = rnd.Next(0,6); rndY = rnd.Next(0,3); temp=source[trndX,trndY]; for(int i=0;i4;i++){ it[i,0]=temp[i*2]-'0'; it[i,1]=temp[(i+1)*2-1]-'0'; } }

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